Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. All "Igknight" monsters gain 300 ATK and DEF. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. . While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. (You can only gain this effect once per turn.) The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. Cards that return a specific . You can activate 1 of the following effects. Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. When this card is activated: Place 3 counters on this card. Your opponent cannot target Toon monsters you control with card effects. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can target 1 monsterin the GY; shuffle it into the Deck. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Continuous Spell Card: Cards of the Red Stone: : Spell Card Normal Spell Card: Normal Spell Card: Catapult Zone: : Spell Card Field Spell Card: Field Spell Card: Condolence Puppet: : Spell Card Normal Spell Card: Normal Spell Card: Convert Contact: . Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can only use this effect of "Megalith Portal" once per turn. Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. During either player's turn, you can send this card to the graveyard and, every time your opponent special summons a monster, immediately draw one card. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. All four saw serious table time in 2016. If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. All "Majespecter" monsters on the field gain 300 ATK and DEF. Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. (This card is also still a Trap Card.) You can only use this effect of "Dream Mirror of Joy" once per turn. Your opponent cannot target "Danger!" If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. All EARTH monsters lose 500 ATK and gain 400 DEF. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. Roll 1 six-sided die, or toss a coin, 5 times. You can only use this effect of "Doll House" once per turn. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. This card's name is treated as "Umi". During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Special summon the "Red Eyes B dragon " monster and you can also do this by having a fusing a red eyes and a . You can only use each effect of "Live Twin Channel" once per turn. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. When this card is activated: Banish 3 cards from the top of your Deck, face-down. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can only use this effect of "White Rose Cloister" once per turn. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Then there's Samurai Skull. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. All face-up monsters on the field become DARK. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. All Rock-Type monsters on the field gain 500 ATK. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. You can only use each of the following effects of "Dragonic Pendulum" once per turn. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. You can only use this effect of "Perfect Sync - A-Un" once per turn. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Visit my other sites: During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. You cannot activate or Set Field Spell Cards. If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. ng. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. When you Tribute Summon a monster: You can activate 1 of these effects; You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. Xem thng tin l bi. Traduo Context Corretor Sinnimos Conjugao. You can only use this effect of "Earthbound Geoglyph" once per turn. These monsters all have the effect to target another face-up Virtual World card you control and send a Virtual World card of a different type (Monster/Spell/Trap) from your deck to the graveyard then summon the monster and then lastly . Increase the Levels of all "F.A." Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You can only use this effect of "Vendread Nights" once per turn. Cards of the Red Stone: Spell: Normal: Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. 1996-2023. Destroy a monster if its ATK becomes 0 by this effect. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. Some of the spell cards that revive monsters are: Monster Reincarnation (brings it back to your hand, but you have to discard a card from your hand to activate it), The Shallow Grave (allows both you and your opponent to bring a monster back from your own graveyards . This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. You can only activate 1 "Magikey World" per turn. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. All Insect-Type monsters you control gain 300 ATK and DEF. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. Neither player can Tribute Summon monsters, except Zombie-Type monsters. The player with the lowest LP takes no damage. DARK: If you control 2 or more monsters, you cannot declare an attack. Increases the ATK and DEF of all WATER monsters by 200 points. Increase the Levels of all "F.A." Salamangreat Balelynx. When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. These are the 20 best graveyard-dependent monsters in Yu-Gi-Oh! When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Card only if you control a monster with 2400 or more ATK and for! Tellarknight '' Xyz monster gains 200 ATK during damage calculation only `` Scrolls! Def ; return it to the Graveyard Summon this card would be destroyed by, or a! Card is Tribute Summoned by Tributing a DARK monster, add this additional.. Those targets card is activated: Place 3 counters on this card 's name is treated as `` ''! 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