The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. There are a few other crossbows that are quite good, but Mythslayer is still the best one among: Rolling Thunder. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Has same description as the original relic item, no idea what it does if anything. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. A successful saving throw negates the blindness and halves the damage. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Each hit any of these weapons deals additional 3d6 unholy damage. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. The first two will have additional quests "Ranhild's Day" and "Unconquered Spirit" for you. Unsure if this will come out as a club or not.). Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. A successful fortitude saving throw (DC 36) halves the damage. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Save my name, email, and website in this browser for the next time I comment. Which is especially weird because in Kingmaker Valerie and Amiri were both bastard sword users. By carefully nursing the Crusade effort, the army will bounce back strong and healthy. This young woman has forged her faith from . The effects of multiple applications of this ability do not stack. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. $28.99. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. You can choose one creature at a time to concentrate on a pulsating beat of its heart. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Queen's Gratitude. Option 1 +2, this shortspear absorbs water from the target on each hit. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Pathfinder: Wrath of the Righteous Unique Items and Locations The hardest to find unique items are: Pathfinder: Wrath of the Righteous Barding Pathfinder: Wrath of the Righteous Midnight Bolt Pathfinder: Wrath of the Righteous Brazen Whip Pathfinder: Wrath of the Righteous Book of Dreams Pathfinder: Wrath of the Righteous Linds Family Chainmail Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. When you return (after the Ivory Sanctum), the witch will gloat they've taken Kyado prisoner but Kyado will break free and kill the witch in a cutscene right after, while weaing Delamere's treasures. Option 2 +6 enhancement bonus to charisma and intelligence. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. However, after this the ally dies again. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Pathfinder: Wrath of the Righteous - Commander Pack. Dragon or Giant subtype. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Multiple applications of this effect dont stack. Option 2 +5, made of crystals and be worn by a druid. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. I will try to update this later. Huge or Gargantuan size. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. Instead it deals (1d6 + 1 per two caster levels) points of damage. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Multiple applications of this effect dont stack. I will try to update this later. Bladeguard: Buckler Option 2 You bound a part of your soul to the ring. Option 1 +6 enhancement bonus to charisma and intelligence. Let's Play Pathfinder Wrath Of The Righteous. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. A successful fortitude saving throw (DC 36) halves the damage. The effects of multiple applications of this ability do not stack. Want to. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. They also gain a +10 competence bonus on lore (nature)skill checks. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. 20 units per day. A successful saving throw negates the blindness and halves the damage. Instead it deals (1d6 + 1 per two caster levels) points of damage. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. It's sometimes hard for me to connect relics I have created back to the original item on your list. Unsure if this will come out as a club or not.). The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Pathfinder: Wrath of the Righteous - The Last Sarkorians. Option 2 +3, radiant. Due to the sheer amount of items, I've condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 2 +2 enhancement bonus to strength. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Option 2 +2, speed, can never become flat footed. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. A successful saving throw negates the blindness and halves the damage. $28.99. I honestly can't think of a single good bastard sword in Wrath. Option 2 +2, speed, can never become flat footed. A successful saving throw negates the blindness and halves the damage. Also has an option to disable au Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. However, after this the ally dies again. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Option 1 Bugged. If On A Winters Night, Four Travelers 100% Secret Achievements Guide, DELTARUNE How to Solve GIASFELFEBREHBER, After writing down the possibilities, i figured out the answer to the Blue Glyph puzzle at the Core Of The Riddle. This is a great guide. Pathfinder Wrath of the Righteous Seelah Quest Guide. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Option 2 +5, made of crystals and be worn by a druid. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Affected creature becomes more fragile, getting -2 penalty to AC. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Pathfinder: Wrath of the Righteous - Season Pass. They also gain a +2 circumstance bonus on attack rolls against this target. Such mark can only be on 1 target at a time. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. The relic of Baphomet's fire have been fixed with the gloves. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. Has same description as the original relic item, no idea what it does if anything. Multiple applications of this effect dont stack. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. If an attack of opportunity was a critical hit, the enemy is staggered. Find this claw in Leper's Smile and the Storyteller will direct you to Terendelev's Lair, where the Golden Dragon Mythic Path is unlocked. Option 1 +5, made of crystals and can be worn by a druid. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +2 enhancement bonus to constitution. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Such mark can only be on 1 target at a time. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. They also gain a +10 competence bonus on lore (nature)skill checks. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Greater rods can be used with spells of 9th level or lower. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. It would also make it easier to exchange one for the other using ToyBox if necessary. Option 1 +5, made of crystals and can be worn by a druid. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. You also get a +1 insight bonus to AC against outsider creatures. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. And strange to see a former thief and a street urchin wearing the shining armor of Iomedae's paladin. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Option 2 +6 enhancement bonus to charisma and intelligence. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. You'll find this temple slightly west of Drezen. Option 2 +2 enhancement bonus to strength. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. Affected creature becomes more fragile, getting -2 penalty to AC. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Option 2 You can cover yourself in an invisible corrupted fire. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Pathfinder Wrath of the Righteous Relics Copy of Sheet1 Soulshear Glaive,+3, Adamantine,+2 daily uses of lay on hands, fervor and channel energy. Posted on October 21, 2021 July 14, 2022 By saadtariq Character traits are abilities that are not tied to your character's race or class. Commentdocument.getElementById("comment").setAttribute( "id", "a0e9b6174767a287ee95c4769db2fa5e" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Pathfinder: Wrath of the Righteous Army Once promoted to commander of the Fifth Crusade by Queen Galfrey in Act 2 of Pathfinder: WotR, you have the monumental task of leading the crusader. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Your email address will not be published. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. N/A. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. All rights reserved. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Your email address will not be published. Option 2 These glasses are made of very thick crystal. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Content For This Game Browse all (11) Pathfinder: Wrath of the Righteous - Season Pass 2. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Inside, interact with the statue, which will make Kyado very nervous.. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 These glasses are made of very thick crystal. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. (This one currently shows up as null when moused over in crusade mode.). When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. 20 units per day. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. (Not clear if both intelligence and strength both grant a damage bonus.). Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR.