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Return to the right and climb back up the shaft to where you first dropped under the first of the three Pink Jellies. Ori must run for his life from water in order to cleanse the Ginso Trees Heart and reach the top. Go back to the web rock and jump across to the east, or to the right. The key things to remember here are as follows: get EVERY spirit energy orb, including the ones during the escape, and make sure to get the four secret areas and the spirit well. Drop back down and continue left. Back to Ori and the Blind Forest Walkthrough Hollow Grove Your objective in this level is to find the Ginso Tree to the east. Return to the moveable stone and push it to the right, so it drops down where projectiles are firing from the right-hand wall. From there, go right several screens, past multiple spiders and across some dangerous purple water with wooden posts sticking out. Press J to jump to the feed. 11 - 05:32. Note: As impossible as the Ginso Tree climbing section may seem, please keep trying. If it's not that, give us screenshots. Go up one more level from the 2nd keystone and that ability cell to find Secret Area #4/45 to the right. Dont bother with that though, unless you want to try for world-record speedrun times. From the start, head left and down onto the first long log. Once you get the Ability Cell, do a long jump to the right across the shaft, waiting as long as you can to hit your double jump, just as youre starting to fall. Go down to the left to find Ability Cell #1/33. Since there are a lot of problems with secrets not registering, it is very likely that you don't get the achievement even after finding all 43 secrets. The blowing winds, shaking leaves, rippling water surfaces, combined with the presence of enemies, all create an ecosystem, a truly living and soulful world. The purple laser room marks the start of Moon Grotto. After getting through the Thornfelt Swamp we follow a Gumon consumed by darkness and fear, whos stolen a light ball into Gumos Hideout deep in the Moon Grotto area. Drop through the log and down to the ground below. I've tested it. Just before it charges, run to the left wall so you pass under the Stomper. Just beyond this door, before going over the hill, jump to the fungus-like ledge above to the right. Grab that Keystone and use the bounce pad on the ground to jump up through the top-left tunnel to nab the other Keystone. You have three routes to choose between with the Ability Tree: The bottom route gives you Offensive Skills, then theres the top route that gives you Defensive Skills, and the middle route provides you with Facilitative Skills like a super handy double jump. You can either redirect a projectile through each of the redirection pipes in the room until it reaches the top-left, or just Bash it directly to the top-left of the room from where they are firing. Once youve gotten that secret and map stone, continue up to the right. Continue left, using the Ground Worms to break open the subsequent weak spots and eventually the door to the far left. Continue left across the purple water to reach your first Energy Cell #1/15. Besides the Normal level of difficulty, you can choose the Easy level if you want to see life as beautiful or the Hard level if you want to surpass yourself. In addition, the game also has a difficulty level One-Life the name says it all, Ori is not allowed to sacrifice even once in the entire journey. Rather than jumping across the water, jump up to the wall above you. The world in the game is perfectly designed, making you use all of your characters abilities in a diverse and overall. Hover the bouton to select what you want to display (by default, nothing is displayed). Go left from the top of the shaft, passing a jumper enemy and reaching an area with a pushable rock and another jumper, as well as three spinning spike obstacles up above. Drop down and head back to the right, past the Pink Jelly (the shaft you went down for wall jump), and drop down through the next log you come across to reach Map Stone #1/9 as well as another Keystone. It unlocks as follows: By flipping a switch in that trunk, you have to jump on a blue flower to get inside. Upon completing that, youll exit out into another room with tunnels on all sides, and a turret in the ceiling firing projectiles down. Dash allows Ori to move forward instantly, and Light Burst allows Ori to throw away the orb of energy. Please note that viewers must be aged at least 7 to watch, so no harm comes to those with innocent eyes. Place the fragment in the Map Stone and grab the Keystone. If all went well, you have one blue energy circle left, so climb up the web-covered rock and go to the upper-right corner to use charge flame, breaking open the wall so that you can reach Health Cell #2/12 inside (down below the spikes to the right). Wall-jump up the gap above to reach a lever, which will shut off the lasers above. Exit the moving stones to the right to reach a room with a Jumper and a Spider. NOTE: From this point forward, if you only have ONE ability point to spend, SAVE IT. Drop down to the bottom level and jump across the platforms to the left, between the spikes, avoiding the projectiles being fired. If done right, youll see Gumo running away, but the purple lasers wont spawn.